Guns, thrown objects, and the ever-popular "use what's at hand" style of melee weapons are all put to good use. One thing most agree upon though is the quality of the arsenal at the player's disposal. The "Freaker" hordes are the game's most popular feature, but many feel they were under-used, only showing up in the latter half of the adventure. The game the public eventually received is now seen as a very good action game with a middle-of-the-road story and some interesting mechanics. RELATED: Days Gone: 10 Best Things To Craft This can be seen in the widely varying Metacritic scores the game received. Early reviews were hardly inspiring and likely hurt early sales of the game. Bend's Day One patch fixed many of the issues reviewers had reported, such that those who played the game at release found a much different experience. After a seven-year development cycle, Sony allowed review codes to go out with the game in a buggy, messy state. Despite being helmed by Sony Bend, one of PlayStation's oldest and most prominent first-party studios, third-person zombie-apocalypse actioner Days Gone wasn't expected to be a hit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |